![]() ![]() ![]() Below is a list of common console commands which can be bound.įor obvious gameplay reasons, most of the key bindings listed below will not work in multiplayer. To bind any key to a command, find that key in the list and type the command name after the equals sign ("="). For most purposes, it is enough to edit the first section, which gives the default status of exploration and combat. Since there are many different contexts in the game, the key bindings list is very long. There are also sets of bindings for contexts of using vending machines, hacking, etc. For instance, there is a set of key bindings for the context when Jack has been told by Atlas " Would You Kindly lower that weapon," and it has blank bindings for using the weapon and Plasmid keys specifically so that the player cannot use them during that scripted event. This section actually has many subsections, each giving the bound keys for a certain context in the game. Keys without any bound command are left blank. It lists every key on the keyboard and the command bound to it. The key bindings section of User.ini is under the heading " ". Linked commands are separated by a pipe symbol ("|"). Changing the words inside of Command=" " will change the alias. When the key is released, the DuckKeyReleased command is executed, which leaves the character ducked until the key is pressed again.Īny of the aliases can be changed for various effects. In this case when the key is pressed the engine will execute the DuckKeyPressed command, which results in the character crouching. For instance, the "duck" key is listed as " Aliases=(Command="DuckKeyPressed | onRelease DuckKeyReleased", Alias=Duck)" This means that whenever the user presses the bound key for duck they are actually performing two commands. This section lists aliases commands that perform linked actions. The first section of User.ini is under the heading " ". Either sees Wikipedia's list of text editors for function comparisons or simply download something like Notepad or Wordpad. ini files can be edited with any common text-editor program such as Notepad, but since the list of contexts in the file is extremely long it is easiest to use a more functional program that shows line numbers and can collapse sections under headings. If the player wishes to avoid resetting the User.ini multiple times, they can edit DefUser.ini, but this is not recommended because it means permanently losing the default settings. shutting it down with task manager.) The default settings are stored in another text file, " DefUser.ini". It is important to remember that any changes made to User.ini may be replaced with the default if the game crashes or if the player exits it abnormally (i.e. \Users\\Library\Application Support\Feral Interactive\\MacInit Windows Vista, Windows 7, Windows 8/8.1
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |